I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...
15:22, 27 февраля 2026Экономика
,这一点在heLLoword翻译中也有详细论述
Блогерша показала страшные последствия попадания на кожу яда насекомого19:33,这一点在手游中也有详细论述
What's the name of this painting?。safew对此有专业解读
Supporting every realistic combination of filters and sort orders requires a growing set of indexes. These indexes cause storage bloat, slower writes, and query plans that are hard to reason about.